Genshin Impact brings in nearly $400 million
Genshin Impact Accounts Mobile analytics firm Sensor Tower said today that Genshin Impact has brought in an estimated $393 million in the first two months after its September 28 launch. But the firm also noted that spending in the second month didn’t keep up with its first month ($245 million).
The game has already “arrived” with US $ 60 million spent only in its first week of existence; by the end of the first month it had been over $ 245 million. China was the country that spent the most money on the title in those initial two months (US $ 120 million) followed by Japan (US $ 98 million) and the United States (US $ 74 million).
The users of devices on the iOS platform spent the most money in the game - $ 226 million. The owners of Android devices brought the creators of the role-playing action $ 167 million.
Other facts from the Sensor Tower report:
During all two months of Genshin Impact's existence Chinese gamers were responsible for the largest part of the revenue - $ 120 million (30.5%);
the second place in terms of player expenses went to Japan - $ 98 million (25%) Cheap Genshin Impact Accounts and the third place was taken by the United States - $ 74 million (18.8%);
in each of these markets including South Korea Genshin Impact ranked fifth in mobile game revenue since launch;
App Store users generated more than half of the title's total revenue. They accounted for about $ 226 million (57.5%).
The one region it’s not catching on: Europe. “It’s not seeing much spending from Europe so far. Germany is its largest market there and only accounts for about 2.4% of the game’s revenue so far,” Nelson said.
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